

I even heard an NPC in Shanghai whistle the first couple of notes to Deus Ex’s main theme.ĭeus Ex: Human Revolution’s voice-acting isn’t bad overall, with perhaps a couple of voices crossing into absurd territory, such as a very stereotypical portrayal of an African-American woman named “Letitia” in the Detroit area, and some of the Chinese accents in Shanghai. Several songs from Deus Ex make cameo appearances via radios if you listen to them closely enough. The original’s music was quite prominent no matter where you were, but in this game it felt quieter at times and it didn’t seem as memorable to me. Michael McCann’s score is good, but at the same time I found that there simply wasn’t enough music. It’s very Deus Ex-like with its synths and obvious Blade Runner influence, but it still manages to have its own unique spin. When I heard Human Revolution’s main theme, “Icarus” in the cinematic trailer, I knew that Eidos Montreal was stepping in the right direction with the game’s music. The levels themselves look great, however.ĭeus Ex had an incredible amount of music that was not only good, but it fit the atmosphere of the game perfectly. Character faces and animations – particularly lip movement, can be a bit wonky and quite a few faces are reused throughout the game. I wouldn’t call the game’s graphics top of the line, but they get the job done. I played the game on the highest graphical settings, but not in DX11 mode, so I didn’t get to see the boost in graphical performance. The game’s environment has a big emphasis on black and gold lighting and textures which may be seen as overzealous to some. The dark, dystopian and cyberpunk tone of the original game is present here.
DEUS EX HUMAN REVOLUTION RATING SOFTWARE
While the game was developed by Eidos Montreal, Nixxes Software took up the job of porting and optimizing the PC version. Visually, Deus Ex: Human Revolution is pretty well-done. Eleven years after the original: is Deus Ex: Human Revolution a worthy successor? Presentation Now that the game is out and I’ve played through the PC version, it’s time to decide. The music and tone of the game just hit me in all the right spots.
DEUS EX HUMAN REVOLUTION RATING SERIES
I, myself have not finished the game, although I did find it pretty disappointing.Ī third game in the series was announced way back in 2007, and I was excited, if not a little wary, as the game was not being supervised by Deus Ex creative directors Warren Spector and Harvey Smith of the now-defunct Ion Storm, but by newly-formed Eidos Montreal.Ī lot of the fears I initially had about this new sequel were quelled when the first cinematic trailer hit the internet last year. Deus Ex: Invisible War was the sequel that followed, and it got quite a mixed reaction among the diehard Deus Ex fan base. Suffice to say, the Mass Effects of today really owe it to Deus Ex. It blended the FPS and RPG genres perfectly, and its emphasis on giving the player open-ended gameplay options when it comes to exploration and decision-making is something that still resonates in the open-ended and sandbox games of today. Ion Storm’s Deus Ex for the PC remains one of my most favorite videogames of all time. Forced FMVs | Unavoidable boss battles | Disappointing finale


+ Detailed game environment | Outstanding atmosphere | Fantastic stealth & action gameplay Originally published on on Sept. 8, 2011.
